IS UX REALLY PSYCHOLOGY OR JUST QUOTING PSYCHOLOGY?

IS UX REALLY PSYCHOLOGY OR JUST QUOTING PSYCHOLOGY?

IS UX REALLY PSYCHOLOGY OR JUST QUOTING PSYCHOLOGY?

By Daniel Rojas – March 27, 2025

By Daniel Rojas – March 27, 2025

UX doesn’t use psychology. It quotes it. And often, it’s quoting from outdated textbooks.

I’ve been sitting with this idea for a while. In the UX world, we love to back up our design decisions with references to psychology. It makes sense. After all, we’re designing for humans, and psychology is the science of human behavior. But here’s the thing: most of the “psychology” we use in UX isn’t modern, contextualized, or even particularly nuanced.


It’s distilled, simplified, and pulled from research conducted decades ago, usually under highly controlled conditions with subjects from WEIRD populations (Western, Educated, Industrialized, Rich, and Democratic). Yet we treat these concepts as universal truths.


UX doesn’t use psychology. It quotes it.
And it rarely asks if the quote still holds up.

I’ve been sitting with this idea for a while. In the UX world, we love to back up our design decisions with references to psychology. It makes sense. After all, we’re designing for humans, and psychology is the science of human behavior. But here’s the thing: most of the “psychology” we use in UX isn’t modern, contextualized, or even particularly nuanced.


It’s distilled, simplified, and pulled from research conducted decades ago, usually under highly controlled conditions with subjects from WEIRD populations (Western, Educated, Industrialized, Rich, and Democratic). Yet we treat these concepts as universal truths.


UX doesn’t use psychology. It quotes it.
And it rarely asks if the quote still holds up.

THE BORROWED ROOTS OF UX

THE BORROWED ROOTS OF UX

Let’s be clear. Psychology has absolutely shaped UX. Many foundational principles we apply today come directly from it:


  • Hick’s Law (choice overload)

  • Miller’s 7 ± 2 (memory capacity)

  • Fitts’ Law (target acquisition time)

  • Gestalt Principles (perception)


These are all useful tools. They help us design faster, defend decisions more easily, and teach others to think systematically. But we have to admit: we often invoke these principles like gospel. Fixed. Unchanging. Sacred.

“Don’t make me think.”
“Reduce cognitive load.”
“Limit the number of choices.”

We say these phrases as if they’re beyond questioning. But what happens when we step back and ask: Who said that? When? Under what conditions? For which users?

THREE THINGS WE NEED TO TALK ABOUT


1. INSIGHT VERSUS AUTHORITY


Psychology should inform design, but in UX we often use it as a stamp of authority.

THREE THINGS WE NEED TO TALK ABOUT


1. INSIGHT VERSUS AUTHORITY


Psychology should inform design, but in UX we often use it as a stamp of authority.

Users can only hold seven things in short term memory, therefore this nav bar is wrong.”
Except… that study was from 1956, and the paper itself was called “The Magical Number Seven, Plus or Minus Two: Some Limits on Our Capacity for Processing Information.
Not a law. A limit. A discussion.

2. UNIVERSALITY IS A LIE


The idea that one heuristic works for all users, across all cultures and contexts, is naive.


Our users are not lab rats sitting in front of a monochrome monitor with a single button mouse. They are real people:


  • Navigating apps in different languages

  • With varying cognitive and physical abilities

  • Carrying emotional histories and expectations shaped by culture, age, trauma, and more


Yet we keep using the same playbook. We need to ask ourselves: Are we designing for today’s users, or just reenacting yesterday’s insights?

3. SELECTIVE APPLICATION


UX loves the safe parts of psychology:


  • “Users don’t like friction.”

  • “Shorter paths convert better.”

  • “Attention spans are shrinking.”


But we often ignore the complex, messy areas:



  • Trauma informed design

  • The ethics of behavioral nudges

  • Cultural differences in visual cognition

  • Motivation, trust, emotion, long term engagement


If we truly want to use psychology, we have to go deeper. That means reading past the bolded bullet points. That means doing the work.

SO... ARE WE DOING IT WRONG?

SO... ARE WE DOING IT WRONG?

Not at all.


These principles are useful. They’ve helped shape great products and create shared understanding between designers, engineers, and stakeholders. I’m not saying we should throw them out. I’m saying we should understand where they come from, question how we use them, and update them when necessary.

It’s more than OK to use Fitts’ Law. It’s smart. But it’s even smarter to ask: Does this still apply here? For these users? On this device?

Even physics laws get challenged by physicists.


UX heuristics should be challenged by us.

THIS IS OUR JOB

THIS IS OUR JOB

UX is still a young discipline. That means we’re still defining its best practices, not just inheriting them. If we don’t evolve the field, it will stagnate. If we don’t question what we’re taught, we become tool users instead of toolmakers.

We can’t keep quoting old psychology like scripture and calling it strategy.

Let’s use those principles. But let’s also be critical, curious, and courageous enough to challenge them, so that UX continues to grow not as a set of fixed rules, but as a living, thinking practice.

CONTACT ME

CONTACT ME

CONTACT ME